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The authors would like to extend special thanks to the following people, all of whom made Saltation a more fulfilling experience for us and helped bring these words to you:
Mike Barker, for his continued unflappable good nature, and deft touch with a wiki
Judith Tarr, who pointed out the Perfect Word
Charlie Schlenker who voiced, and Sam Chupp, who hosted and promoted the Saltation podcast
Shawna Camara and Angela Gradillas, for their ongoing promotion work in Second Life
Toni Weisskopf of Baen Books, our esteemed editor
Jennifer Jackson of the Maass Agency, our marvelous agent
The many active supporters of the Saltation online project, and especially the denizens of the Theo_Waitley Live Journal Community, who made it all happen, and happen well.
FIRST LEAP
Saltation : That which proceeds by leaps
rather than by smooth and orderly progression.
One
Shuttle Approach
Anlingdin Piloting Academy
Eylot
"Conselem!"
Theo didn't think that the gentle off-center nudge of reaction jets had deserved a sneeze, much less a cuss word. And the shouts and cackles of self-important glee when the second nudge was followed by a firmer push were just mean.
"We're all gonna die!"
Theo resisted the urge to look toward the front of the shuttle, having recognized that voice. Should've known. Sighing, she rested her head resolutely against well-worn padding. She'd drawn a seat without nearby viewports and was just as happy not to be sitting with the three student pilots, their flight wings shiny on their collars, who'd started chancing her back on the Vestrin. They were coming back to Anlingdin from the Short Break, so they said, and were determined to party as long as possible.
Snickiots.
At least she wasn't alone. Apparently they didn't much care for . . . Theo squinted at the legend scrolling across the main screen: "Student Pilot Kern Vallee at controls, please strap in." Right. They didn't much care for Kern Vallee, either.
"Conselem!" the ringleader yelled again, to the loud delight of his friends.
"You know," the second-rank snickiot said, sounding way too serious. "Kern flunked his first three landings. Good thing for us he's got Ablestum and the Short Wing sitting with him. We've got a good chance of getting down in one piece!"
There was another cycle of jets then, as if the pilot was testing controls, and then a tremble followed by a push Theo judged to be fairly firm, which brought more cuss words and shrieks from the front.
Eyes closed, Theo tried to ignore the noise and mentally recited her schedule. Landing, free time, then Admin Roundup. She sighed, longingly. In a half day or less she'd be in a quiet bunk. Alone. She hadn't been properly alone since she boarded Vestrin at Delgado Station, weeks ago. At least, she'd only had to put up with the three party-boys since Rooba, two ship-days.
And the descent to Eylot, of course.
She felt the jiggle of acceleration, the twisting on her gut as front and down changed place, guessed the maneuver upcoming, and grimaced.
"Oh, no! We're in for it now!"
The punch came in four distinct bursts of power, each one bringing shouts of fake terror from the three rowdies.
Theo felt her hands curl into fists. She took a deep breath, and deliberately relaxed them, trying to distract herself by imagining Father—or, better, Captain Cho!—shutting them up. Instead, she saw Win Ton inside her closed eyelids, fingers flicking in his own binjali hand-talk rendition of regard them as mere passengers.
That thought led to others closer to her heart, and she regarded those things rather than the noise until the shuttle's very gentle touchdown on the Anlingdin Piloting Academy's own landing strip.
The newbies had been directed to the so-called passengers bay to collect their baggage, while the returning students—among them, the trio of snickiots from Vestrin—rushed off elsewhere. Theo breathed a sigh of relief. Good. That was probably the last she'd see of them—at least until year-end.
Someone jostled her, and she sighed again, this time in irritation. There was a lot of random motion going on, like everybody had a lot of energy to work off after the shuttle trip. She was feeling kind of jittery herself, like she wanted to dance and sleep at the same time. Still, milling around wasn't going to get their baggage out any sooner, so she tried to find a place to stand that was out of the way, but still gave her a good view of the gate.
The room was tall, and voices echoed noisily off of the ceiling, adding a headache-making depth to the nonstop chatter around her. She was apparently the only one among the newbies who didn't have a best friend with them. Well—her and a tall, awkward-looking girl in a bright green jacket, who was standing sort of in the middle of it all, adjusting her jacket with one hand, the other hand under her chin, like she was the only one in the bay, and wasn't too sure what to do next.
A baggage sled came through the gate, piled high with bags and crates. The crowd surged forward. Theo stood where she was, not wanting to get crushed. She could wait.
Another sled came through the gate; the crowds made way and re-formed with a minimum of fuss and a maximum of quick activity.
Theo looked about in sudden realization. This was so unlike either Delgado or Melchiza. On Delgado it felt like everyone older than her was in charge, and on Melchiza there was never any doubt who was in charge. Here, no one seemed in charge but everything was in motion. No one on guard, no one watching for miscreants, or antisocial conditions. It was . . . strange, she thought. And then she thought that she liked it, this tacit admission that they could sort themselves out. She relaxed, and watched, practicing advertency, like any good scholar, or traveler.
Around her were scores of young trainees standing by piles of baggage or looking hopelessly at the incoming field carts, watching for some last item among the confusion of the large hall. There were two large bags where the girl in the green jacket had been standing—and here she came back, dragging two more!
More carts arrived. Theo made herself stand patiently: her bag was well marked and would be easy enough to see once everything was brought in by the quick-moving workers. They all moved so easily, so much like pilots—
She lifted her eyes to the ceiling, feeling more than a little bit dumb. Of course they all moved like pilots: she'd been told that most of the work at Anlingdin Piloting Academy was performed by pilots-in-training; eventually she'd be doing the same thing herself.
Looking around, Theo wondered how some of her fellow students could possibly have moved all their stuff between ship and shuttle. Could they really need piles and piles of whatever it was they'd brought?
True, she had shed some solemn tears in making the first hard decisions for herself, but as time went on she'd thought about the Melchiza trip and the extra carrying she'd done for that, and about how little of what was in her room would be going with her after she was a pilot, so it might as well stay home now. Like Coyster, and Father, and Kamele. They, like her things, would be there when she came home to visit; that would never change.
Kamele's reaction to Theo's first attempt at packing had been an astonished, "Two bags? But you have an allowance for three times that much!"
Father had laughed. "Be gentle—it is her first attempt! She'll soon learn better," he told Kamele, at the same time flashing a bright bit of hand-talk to Theo—pilot to pilot—and she'd laughed, then, though a heartbeat before she'd been ready to cry.
He'd managed to get much of the contents of her second bag into the first with astute repacking, and had eliminated other things with quick questions and comments like, "No library on Eylot?" and, "Outworld is not the same as frontier, youngster: I am almost certain that they will have tea;" and even "This mumu will be inappropriate on Eylot. Perhaps you should take your files with you and turn this back into the Wall for reuse."
She'd checked his face and seen only serious interest there: not a joke. And in the end, she'd copied her files and turned the mumu back to the Tech Department. In the end, she'd whittled things she brought to only the necessary.
Father said that pilots used the Three Pile Rule for deciding what to take with them. The first pile consisted of the things she really needed: ID, money, "your license, eventually, and a keep-safe, if you wish." Those things ought to fit into her jacket, vest or travel kit and always be to hand.
Things that she'd need later went into the second pile, and were packed in luggage.