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UNBAR THE GUARDED DOOR;
Beneath the dwarf's feet, the firm rock floor seemed to quiver as he spoke the final spellwords. Lodston's untrained concentration shattered completely when a thin stream of opaque light seemed to slice through both floor and ceiling of his sturdy artificial cave. The frightened hermit collapsed in a babbling heap on the floor, shielding his face from the intensifying light.
Suddenly the beam began to split, as if a doorway were opening onto a new yet darker dimension. Peering through his trembling fingers, Lodston saw moving forms just inside the opening, monstrous forms with scaly appendages and tentacles writhing and lurching toward the threshold produced by Dalamar's scroll.
The dwarf began to moan and crawled toward the door. Just as he was reaching for the bar, the stout wooden timbers exploded from some terrible force on the outside. The blast drove scores of thick splinters into the dwarf's head and chest and dashed him against the far wall with such force that he crumpled to the floor in a daze. The Glasses of True Seeing fell from his face into his lap, adding natural blindness to the old hermit's stupor. He could still see the gaping doorway because of the sunlight outside the entrance. He could also see a bulky figure clad and cowled in rough wool framed by the shattered sill.
"Idiot! What have you done?"
Dalamar's distinctive accent boomed in the small chamber.
"Dalamar!" the hermit tried to cry. "Help…"
"Quiet, you ignorant fool! I must try to undo what you've done before the gate widens!"
Blood from several gashes in his head blinded the dwarf even more. He was growing weaker and was clutching desperately to consciousness. Through the haze, he could barely see Dalamar marking the floor with a bit of chalk. Tentacled paws and stranger appendages were probing the air above the dark elf's head while he began chanting a singsong phrase over and over again from within the sanctuary of the hastily drawn pentagram.
For a moment it seemed that the horde of unearthly creatures Lodston had freed would swarm into the chamber and engulf the wizard. Yet he faced the monstrous beings with unflinching, intense concentration until the «gate» began to close. Then Dalamar raised both hands and his voice, crying the same phrase as loudly as he could. The final surge of energy was enough to dissipate the rest of the ethereal light. Silence and semidarkness enveloped the hermit's fading thoughts.
Dalamar glanced first at the dwarf and then at the crude table that held the open chest with his spellbooks and the remaining scrolls. The dark elf began removing the magical writings from the chest, examining each one for signs of damage.
"H… H… Help me, D… D… Dalamar," Lodston pleaded weakly. He crawled forward, trailing blood from his many wounds, until he could grasp the elf's ankle in his gnarled hand. "I n… n… need some w… w… water."
Dalamar pulled his leg firmly away from the hermit's clutching fingers.
"You'll need nothing in a moment or two, old dwarf," he told the hermit. "You will have peace, but you will have paid dearly for your disobedience. Already the dweomer of your bumbling incantations has spread northward to Qualinesti, if not farther. This quiet village will be drawn into the Dark Queen's war, thanks to you and your meddling. But you will have peace."
Dalamar watched in grim silence while Lodston's grasping fingers relaxed on the floor at his feet. Then he threw the hermit's crude cloak to one side and stooped to retrieve his black robe from the dwarf's body.
Milo Martin could see that something was very wrong the moment he arrived at the riverside trail leading to Lodston's gold mine. He left the sacks of provisions on the trail and picked his way stealthily among the bushes until he could see the darkened entrance.
Fragments of the heavy door were hanging from its sill by only one hinge. Some terrible force had blasted the thick portal inward, shattering it as if it had been an eggshell. The nervous storekeeper crept closer to examine the ground for tracks. The sandy soil was riddled with hundreds of footprints, tracks of boots with low heels, the kind commonly worn by elves. He also noted pawprints of large dogs, possibly bloodhounds used to track criminals. Satisfied that none of Lodston's visitors were still in the vicinity of the mine, Martin crossed warily to the gaping doorway. Then he called in a low, halting voice, as though he dreaded either an answer or no answer at all.
"Nugold! Nugold Lodston! It's Milo Martin, with your goods!"
Somehow the silence seemed more ominous than a reply might have to the cautious shopkeeper. He entered the murky chamber, stepping over the debris from what had been the door. The chamber had been ransacked, and the stench of rotten flesh nearly sickened him. Packages of food from his own store were broken and scattered everywhere. A fine layer of flour had settled throughout the antechamber, lending an eerie white cast to everything in the room.
Martin lit a lamp he found on a small table. Its light shone through the haze of flour which he had disturbed when he entered. At the rear of the room, he saw another shattered door leading into a pitch-black tunnel. Whatever force had blasted the heavy timbers of those doors was more than a mere battering ram. In fact, the inner door appeared to have been blown completely off its hinges.
The merchant was just starting toward the tunnel when his feet stumbled over something soft beside the table. He held the lamp closer and realized that it was the old dwarf's tattered woolen cloak. It was draped over something much firmer, something which was the obvious source of the stench in the small chamber. Martin lifted a corner of the filthy rag just enough to verify what he suspected. The old hermit's rotting body was lying inside some kind of mystical diagram with its bloated face staring vacantly at the ceiling. The head and chest were riddled with sharp splinters from the outer door, and the back of the scalp was badly gashed and bruised.
"What did they do to you, old friend? Where's your fine sorcerer's robe now?" Martin mumbled sourly, a few tears moistening his blue eyes. Despite Lodston's crankiness, the merchant knew that he'd miss the dwarfs trips to Digfel. "You were playing with fire when you let that elven wizard teach you magic!" he scolded the silent corpse.
Martin shook his head and turned away from Lodston's body. Being a practical man, he found an empty flour sack and began to rummage through the rubble, looking for anything of value which he might resell in his store. He found a metal cup and spoon in a scorched comer, as well as several half-finished golden figurines and a bit of cheap tobacco he could soak in wine to disguise its harshness. In the lamplight, he could see footprints where the searchers from Qualinesti had tracked flour into the mine. Just inside the mine passage, he could see a sturdy little chest lying empty on its side.
Whatever might have been in that box, magic or otherwise, belongs to the dark elf or his friends now, Martin thought grimly. Just as he was leaving, he noticed the light from the doorway glinting on something under the table, something made of metal and glass.
"Aha! The famous healing spectacles, I'll wager," Martin muttered. He wiped them free of flour and gore from the bloody floor, then balanced them on his nose. The thick lenses distorted his vision so badly that his head began to hurt almost instantly.
Humph! I don't know anybody in Digfel with eyesight bad enough for these glasses. What a waste of good workmanship! he thought. Still, some traveler might have a need for them. Martin frowned and removed the glasses, sticking them impulsively into one of his trouser pockets. Then he turned toward the failing sunlight outside Lodston's shattered door.
The Storyteller
By Barbara Siegel amp; Scott Siegel
Spinner Kenro, you're under arrest!" announced the dragonarmy officer, the point of his blade at my throat.
I swallowed hard, hoping my bobbing adam's apple wouldn't be sliced by the edge of his sword. Struggling to keep my voice from quivering, I said, "I haven't broken any laws. On what charge are you arresting me?"
The officer, a human, his face a mottled mass of burn scars surrounding dead, gray eyes, growled, "You were warned, Kenro, to stop telling your stories. The Highlord doesn't give second chances."
I was standing near the fireplace in the main room of the Paw's Mark Inn. I had just finished telling one of my tales to the assembled audience. How strange it was to see themall in one place; the kender, with their comically bright colored clothes, stood out like stars in a dark sky against the somber gray beards of the fastidious dwarves and the earthy brown skin of the ever-so diligent gnomes.
The dragonarmy officer seemed to pay them no mind. I suppose he had little fear because his fellow soldiers had entered the inn just behind him and had stationed themselves at every exit.
Out of the corner of my eye I saw the kender, Quinby Cull, strut forward. His face had turned red, and his cheeks were puffed out. Though Quinby was unarmed and half the size of the dragonarmy officer, he seemed thoroughly unafraid. I wish I could have said the same for myself.
"Spinner is our friend, and you've no right to arrest him!" declared Quinby.
"There's room for you in the Highlord's prison, too, kender," the dragonarmy officer said darkly.
Quinby seemed to mull that over before he innocently asked, "How much room is there in the Highlord's prison? I thought it was already full."
The officer pulled the edge of his sword away from my throat and stepped forward to threaten Quinby.
I grabbed the officer's arm. "He doesn't mean anything by it," I quickly said. "Leave him be."
Quinby had become a good friend since I arrived in Flotsam just a few short weeks ago. I had been disheveled and my spirit nearly broken until my long, meandering journey from the outskirts of Solace ended in this dark, forbidding city. I had traveled more than half a continent searching for an audience for my stories. And here, at last, I had found one. But more than that, I had found friendship..
.
"Please," I begged, hanging onto the soldier's arm.
The dragonarmy officer slowly lowered his sword.
"It's all right, Quinby," I said. "I'll go with this soldier and get everything straightened out. I'm sure," I added with more confidence than I felt, "that I'll be free by morning."
A dwarf named Vigre Arch suddenly stepped up beside Quinby and said boldly, "I don't like this. You'd better stay here with us, Spinner."
The dragonarmy officer's eyebrows raised in alarm. Dwarves and kender in agreement? "The Highlord was right," he muttered.
"Right about what?" I asked.
"That you're a dangerous man. Enough of this talk. Let's go, Kenro, or I'll lop off your head right now. That'd put a quick end to your storytelling, now, wouldn't it?" he sneered.
Not having any choice, I started following the officer out of the inn. Both Quinby and Vigre Arch were shouldered aside, but there was a growing rumble among the crowd.
"Where are you taking Spinner?" one of the kender cried.
"We want another story!" shouted a dwarf at the far side of the room. "Let Spinner go!"
"Yeah! Let Spinner go," yelled a young gnome, taking up the cry.
Soon everyone in the room — except, of course, the dragonarmy soldiers — began to chant, "Let Spinner go! Let Spinner go!"
The kender, dwarves, and gnomes who crammed the inn had never joined together for anything — except to fight among themselves — and that had made it easy for the Highlord to rule. But the dragonarmy soldiers were seeing something that opened their eyes to a new and startling reality. The three races had united in my defense!
Frankly, it amazed me, too.
The angry crowd — they easily numbered more than two hundred — began to surge forward.
"Tell them to stop!" ordered the officer.
I saw the dragonarmy soldiers raise their crossbows.
This was madness.
"Listen," I said to the officer, "let me tell them a story. It will calm them down."
The soldier looked at the ugly mob and his nervous troops. He shrugged and then reluctantly said, "Make it a short one."
I held up my hands for quiet.
Everyone quickly settled down into an expectant silence. I was relieved. And so was the officer.
"I have to go with these men, but first let me tell you a simple tale to end this rather remarkable afternoon." I pointedly glanced at the officer who still had not sheathed his sword. He glared back at me.
I took a deep breath and began, "This is a story as old as time but as short as man's memory. It's a story of three orphans growing up in a city not unlike Flotsam."
"It's a sad story," sighed Vigre Arch. "I love it when Spinner makes me cry."
There was a sniffle in the audience as several dwarves began to weep in anticipation of my tale.
"Yes, it's a sad story," I said, "but there is a lesson to be learned in it. You see," I continued, "the orphans were starving, and they fought each other over every scrap of food they found. This was not a poor city, mind you, no. This was a city rich with power, wealth, and finery. Only not for our three little wretches. They were looked down upon, spat upon, and abused by the city elders."
The dragonarmy officer eyed me closely. His knuckles turned white on his sword handle.
I hurried on with my story.
"One day, the three orphans were at the edge of the city. And it was there that they came upon a Great Red Clarion, that fierce and magical bird that even some of the smaller dragons fear. If they could catch the Clarion and hold its magic in their hands, the orphans would never be laughed at or go hungry ever again.
"The Clarion's wing was broken, and it couldn't fly away. But its talons were sharp, and its beak made a formidable weapon.
"Here, finally, was a chance for the three orphans to make new lives for themselves, and all they had to do was work together to capture the magical bird."
I swept my arm out in front of my body and pointed at my audience. "But did they work together to capture the Clarion's magic? No!" I declared. "So hungry, so desperate, were these poor orphans that they didn't even think of joining forces. Instead, they fought each other over the Clarion. And while they fought, the city elders sneaked up behind them and captured the bird — and its magic — for themselves!"
"Oh, how could those orphans be so foolish and stupid!" cried Quinby.
"It's a terrible shame!" declared Vigre, agreeing with the kender. "The three orphans should have known better." The dwarf saw Barsh wiping tears from his eyes. He gently patted the leader of the gnomes on the shoulder.
The gnomes looked up to Barsh, not because he was the tallest of them, but because he was the greatest, most inspired of their inventors. Vigre, on the other hand, thought of Barsh as a hopelessly confused creator of useless, impossible machines. But at that moment, Vigre and Barsh were of the same mind.
Barsh turned to look up at his new friend, Vigre, and sobbed, "They should have designed a way to work together. Then they could have taken all the power and riches away from those cruel city elders!"
The dragonarmy officer who stood next to me hissed in my ear, "You're a clever one, Kenro, but I'm not deceived. I know what you're up to. End this story now, or I'll end your life, instead."
A storyteller is nothing if his tales don't have the ring of truth. And this story had but one true ending…
"My friends," I said softly, making them all lean forward and strain their ears to hear, "THE THREE ORPHANS ARE HERE IN THIS ROOM."
The officer began to raise his sword.
At the same time, however, the kender began shouting, "Where are they? I don't see them! Are they under the tables?"
"You doorknobs!" roared the dwarves, glaring at the kender in disgust. They knew what I was talking about. As for the gnomes, they became instantly agitated, but they all spoke so fast that no one could understand a single word they were saying.
The officer laughed at all three races. "The fools," he said. Then he prodded me with the tip of his sword. "Out the door, Kenro," he commanded.
I had come from a small woodland village and had never known the intoxicating effect of hearing a crowd chant my name. But Jawbone Jekson had. Now there was a man who could weave a tale. People would walk two days to reach our village in order to hear him. Their return trip, however, always seemed to go faster because their heads were filled with his wondrous tales.
When I was a child, I traipsed after Jawbone wherever he went. I learned his stories, his little vocal tricks, the way he moved his body at the climax of a tale. He took me under his wing and taught me still more. Jawbone was more than a teacher, he was a father to me — a father who told bedtime stories from morning till night. But I was never as good as he was, and no one wanted to listen to me when Jawbone Jekson could be called upon to tell his tales. Despite everything I had learned, I was unneeded, unwanted, useless.
It was clearly time for me to go off on my own, but I was afraid to leave. What if no one listened?
Late one night, Jawbone walked with me along the Patch River and — what else? — he told me a story. In his little tale I became a hero, a myth, a storyteller whose name lasted through the ages. As I listened, I could see myself standing high on a hill, the sun shining down on me, as hundreds — no, thousands — of people gathered below to hear my words.
Despite my terrible fears, I left my home and sailed into the unknown on a wispy cloud of Jawbone's words. Such was his story telling power.
I traveled across Krynn, telling my own tales in little villages and towns with barely a tear being shed or a laugh being loosed. I thought myself a dismal failure. But then I came to Flotsam. There were no storytellers among the kender, dwarves, and gnomes. When they heard me tell my tales, it was as if the first dragon had taken wing. Their eyes opened wide, and they listened and stared with awestruck fascination.
Once, soon after arriving in Flotsam, I told a story in a tannery to a small group of kender in exchange for a meal. The tanner was crying by the end of my tale. One of his friends took me home to feed me. As I ate, he told me that the tanner's daughter had died during the last new moon. The father did not cry at the funeral, yet he clearly loved his little girl. "Why," he asked me, "could the tanner weep for the people in my story and not for his daughter?"
I wanted to say that I was such a wonderful storyteller that I could make a stone cry. But I didn't. I had no answer — until now. I remember that Jawbone once said that stories are the windows of life. They let everyone peek inside to see that they are not alone in their suffering. It's that knowledge that gives them hope when their world is bleak, makes them laugh when they see their own folly, makes them cry when tears are the only answer. Without that window, he said, the greatest emotions are sometimes never touched, never felt, and never shared.
Oh, how I wished Jawbone could have been there to see the huge crowd in the Paw's Mark Inn chanting my name. He would have been proud of me. I had opened a lot of windows.
I was brought before the Dragon Highlord. She had long, slender legs that were only partially hidden by her armor. And there were tantalizing glimpses of flesh above her breastplate. But it was her face, with blazing green eyes and high cheekbones, that riveted me in place. She was the kind of woman storytellers usually make the love interest of their tales. Perhaps that's the difference between stories and reality.
As I waited on my knees in front of her, the Highlord whispered something to one of her generals. All I heard was the name Tanis and an order to ready the dragons to attack a ship that had just left the harbor. She obviously wasn't planning on spending much time on my case.
"How do you plead?" she demanded, finally turning her attention toward me.
"Plead?" I asked. "How can I plead when I don't know the charge?"
Her full lips opened into a mirthless smile that revealed sharp, white teeth.
"The charge," she said with surprising gentleness, "is treason." Still smiling, she continued. "We need the kender, dwarves, and gnomes working day and night if we are to conquer Krynn. But now they shirk their jobs to come and hear you prattle on about nonsense. Your silly stories have turned them into hapless dreamers who stare into space and ignore their work."
"Please," I began, answering her smile with one of my own. "You must understand that telling stories is no crime. The imagination is part of the soul. Without it, my audience might as well be animals."
At that, the Highlord laughed. "Animals. Exactly. That's what those races are. And that's what they shall remain. Work animals. Now, how do you plead?"
I didn't know what to say. It is true I hated the tyranny of the dragonarmy, but I had never regarded my story telling as treason. "Not guilty," I said.
"In the interest of justice," announced the Highlord as she rose to a standing position, "I have always given the people of this court a chance to defend themselves." The smile reappeared. "But I am the final judge of truth and falsehood. And you, Spinner Kenro, are guilty as charged."
I began to rise from my knees to protest, but two soldiers clamped their hands on my shoulders and held me down.
"I sentence Spinner Kenro to death by hanging," she proclaimed. "The sentence shall be carried out tomorrow morning at dawn. Be sure that his fate is known throughout the city. Our 'citizens' " — she sneered — "must learn what happens to those who lose themselves in dreams."
While awaiting my execution, I was thrown into a cell with a young half-elf named Davin. He was quiet and didn't speak a word. But I did.
I told him my story.
While I was telling him who I was, what I was, and what was to become of me, something miraculous was happening out beyond the prison walls.
QUINBY CULL, THAT FEARLESS KENDER, BRAVELY CROSSED OVER INTO THE DWARF SECTION OF THE CITY AND SOUGHT OUT Vigre Arch.
"Did you hear about Spinner's sentence?" he demanded of the dwarf. Before Vigre could answer, Quinby declared, "We've got to help our friend. If he dies, there will be no more stories."
Vigre Arch dug his boot heel into the hardpacked ground before he finally said, "You know how I feel about humans. They aren't worth the skin they're packed into. You just can't trust them. But," he added, looking Quinby straight in the eye, "Spinner is different. He isn't like the other humans. And he certainly isn't like those dragonarmy soldiers. I like him just as much as you do. Maybe more."
Quinby sniffed. "That's ridiculous," he said. "I like Spinner more than you, and he likes me best of everyone."
"Does not," said the dwarf.
"Does so," countered the kender.
"Does not," said the dwarf.
"Does so," insisted the kender.
This debate might have gone on all night had not Barsh, the gnome, suddenly arrived in a rush.
"Spinner is to be hanged at dawn!" declared the gnome.
Quinby and Vigre stopped their argument and soberly nodded their heads. "We know," said Vigre.
"It's terrible," exclaimed Barsh. "If the Highlord kills him, there will be no more beautiful females who bring the dead back to life with a kiss, no more exciting chases through walls of fire, and no more great heroes who fight and die for freedom. How dull everything will be if he is killed."
Vigre Arch looked at these two creatures, the kender and the gnome, both of whom he and his people had never much liked. But just then he felt a kinship with them that stirred his heart. They had a common bond in their love of Spinner Kenro. And maybe that was enough to help them unite the way those three orphans in Spinner's story should have done. Vigre smiled to himself. It struck him as a funny coincidence that Spinner's story was so similar to their present dilemma. But he shrugged it off. There were more important matters at hand.
"What if we tried to rescue Spinner?" suggested the dwarf.
"What?" asked Barsh, not quite believing his ears.
"He said, 'What if we tried to rescue Spinner?', " repeated the kender helpfully.
"I heard him," said Barsh.
"Then why did you ask, 'What?'," questioned the kender.
Vigre Arch sighed deeply. Sometimes there was just no talking to kender.
"Never mind all that," piped up Barsh. "We've only got until dawn before they hang Spinner. Between now and then we have to find a way to break into the prison, free him, and spirit him to safety before the Dragon Highlord and her soldiers can stop us. Once he's free, we'll protect him and hide him so he can always tell us his stories."
"The Highlord won't like it," said Vigre.
"Since when do you care what the Highlord thinks?" asked Quinby.
The dwarf had to grin. "I never really have."
"Me neither," said Quinby.
"The same goes for me," added Barsh. "The Highlord is no friend of mine. But Spinner is. And I say we save him tonight!"
The three of them agreed that Spinner had to be saved. They shook hands on it and went immediately to work on a plan.
It fell to Barsh and his gnomes to quickly create a device that would help them scale the prison walls and open the gate. It was up to Quinby to rally every kender in the city to storm through the prison gates once they were open, then hold them long enough so that Vigre and his dwarves could race through the prison and return with Spinner Kenro safely in tow.
Word of the impending attack on the prison swept through the city. Every kender, dwarf, and gnome knew of the plans, and they all readied themselves for the battle to come.
The Highlord and her soldiers thought of these little people as foolish and simple, so they suspected nothing. But facing death was not foolish or simple. And everyone who prepared for the coming battle knew that he might never see the rising sun.
The life of Spinner Kenro, however, was worth the risk. Yet it was more than Spinner's life that they were fighting for. It was the spark of their souls, the light of their minds, the richness of their imaginations that spurred them on that memorable night. Somewhere inside each of them there was an epic tale bursting to be told and they sensed it, knew it, believed it, and were willing to die for it.
As the night wore on, hundreds of gnomes stumbled through the dark, windswept streets of Flotsam carrying heavy joints, long poles, and hundreds of tree branches still sprouting their leaves. These were the basic elements of their wall-scaling device which they carried past dragonarmy patrols who merely shrugged their shoulders at yet another gnome oddity.
Barsh's hastily conceived invention was quickly assembled in a big, empty barn just beyond the rear prison walls. Nearly a thousand gnomes had gathered there to put the finishing touches on the wall-scaling device, and they were anxious to put it to the test.
The invention, a huge, rectangular ladder, was as long as the entire southern wall of the prison. Two hundred fifty gnomes could climb it at one time. The tree branches attached to the top of the ladder were meant to camouflage the ladder as they approached the enemy fortress.
Just before dawn, the kender began arriving at the Paw's Mark Inn. At first they filled the main room. Then their numbers swelled into the garden in the back. Luckily, the garden was surrounded by trees and bushes that kept the small army of kender hidden from the dragonarmy soldiers who watched the streets.
Quinby Cull had given his fellow kender strict instructions to remain perfectly quiet. They knew that to do otherwise might mean death and the failure of their mission. And failure meant the end of Spinner Kenro. Nonetheless, Quinby heard little shouts of surprise, followed by titters and giggles, as his fellow kender constantly poked each other with their hoopaks, swords, and lances, curious to see if the weapons were in good working order.
Not far from the Paw's Mark Inn, in a hidden ravine dug deep into a hillside near the prison, Vigre Arch complained bitterly about the cold wind — and that wasn't all he grumped about. "How come we're out here?" he mumbled angrily. "Barsh and his gnomes are warm inside that barn, and Quinby and his kender are drinking and having a fine old time in the Paw's Mark Inn. It isn't fair! Maybe," he muttered, "we ought to just go home and get some sleep and forget this nonsense."
But Vigre didn't utter any such orders. He was proud of his people that night. And he was proud of himself. If their plan to free Spinner Kenro failed, Vigre vowed that it wasn't going to be because the dwarves didn't do their part.
It seemed, somehow, that the stars were moving more swiftly across the sky than usual. It was nearly time.
The gnomes were to lead the attack. But because the original idea had been Quinby Cull's, the kender was given the honor of giving the signal to start the battle…
Quinby looked out the window of the Paw's Mark Inn. It had stormed all night, but the sky was beginning to lighten. It was now or never. He looked at his fellow kender and smiled with satisfaction. If he had been a painter he would have drawn the scene inside the inn so that he'd never forget it. Perhaps Spinner, when he was a free man, would tell a story about this glorious adventure. It occurred to Quinby that Spinner might even make him a hero in the tale. Wouldn't that be something? he thought. But then Quinby laughed at himself. How could a kender be a hero? he scoffed, shaking his head. Such things never happened. Yet, in his imagination, stoked by the stories that Spinner had told, Quinby Cull held on to the dream.
With those thoughts circling in his mind, the kender opened the door of the inn. He took a horn made of bone from his waistband and lifted it to his lips.
The shrill, piercing sound of Quinby's horn echoed throughout the silent city. Vigre heard it. Barsh heard it. And so did the dragonarmy guards who stood atop the prison walls.
The Highlord's soldiers rubbed the sleep from their eyes, wondering what that strange sound might mean.
It didn't take them long to find out.
Suddenly, they heard shouts and cries coming out of the darkness. Then, illuminated by the torch light from the parapets, one guard saw the forest moving first one way, then another, and yet in a third direction.
"What magic is this?" cried the guard, staring at the gyrating woods.
Suddenly, a gnome popped his head through the front of the forest and shouted, "It's this way, you idiots!"
"We can't see!" a chorus of voices answered.
An entire squad of gnomes came forward and began chopping the branches off the wall-scaling device in full view of the startled dragonarmy guard. But even then, the Highlord's soldier had no idea what the gnomes were doing. At least not until the shrubbery was fully hacked away and the gnomes charged with their massive ladder.
When they leaned it against the prison wall, though, the top of the ladder soared far beyond the top of the battlements.
"It's the wrong way!" cried Barsh, exasperated. "Turn it down on its side!"
By this time, of course, the dragonarmy guard had yelled for help. As the correct side of the ladder finally settled down across the battlement, the Highlord's soldiers rushed to the rear of the prison. But the wall-scaling device was so heavy with gnomes climbing upon it that the enemy couldn't push the ladder away from the wall. And soon the gnomes were climbing over the parapets!
The first gnome to stand on the prison wall was Barsh himself. A tall dragonarmy guard swung a heavy broadsword at Barsh's head. The gnome ducked under the blade and dove at the feet of the soldier. As the guard prepared to swing his sword down on Barsh's back, the gnome pulled the soldier's legs together while another gnome whacked the enemy in the belly with a stick. The soldier lost his balance, falling off the battlement and landing with a heavy thud on the prison grounds below.
Barsh couldn't believe that he was still alive.
And not only was Barsh alive, but his fellow gnomes were swarming onto the parapet, overwhelming the small number of dragonarmy soldiers who had been on watch.
"To the gate!" cried Barsh, leading his people along the battlement to the front of the prison.
Even as they worked their way toward the gate, prison guards were racing out of their barracks to fight the intruders. If the gnomes couldn't get the gates opened quickly, they'd be destroyed by the powerful dragonarmy soldiers. It was only with the help of the kender as reinforcements that they had a chance of holding out against the fierce soldiers of the Dragon Highlord.
The kender, with Quinby Cull urging them on, had already begun their charge. The Paw's Mark Inn was just a short distance from the prison, and now the kender were racing like an angry wind toward the gate.
Quinby could see the battle unfolding up on the parapet. The gnomes were fighting furiously to reach the gate's pulley system. Quinby knew that if they failed, he and his kender army would be racing toward death.
He saw gnomes dying. A dragonarmy soldier pierced one of them in the chest with his sword. Another gnome was thrown over the wall. And still another had his head split open with an ax. But the gnomes fought on, gallantly pushing the prison guards away from the gate. Until…
"It's opening!" cried Quinby just as he and his army of kender were about to give up hope. Without having to break their stride, they surged under the rising metal gate and plowed right into a phalanx of dragon-army soldiers!
"Are we supposed to fight KENDER?!" demanded one of the enemy with contempt in his voice.
Quinby heard the soldier and, filled with fury, he shouted in return, "On this day you will not only fight kender, you will die at our hands!" The soldier thrust his sword's point toward Quinby's throat. But the kender nimbly parried, then lunged forward and stabbed the enemy clean through the heart.
Scores of kender and gnomes witnessed Quinby's bold declaration and even bolder swordplay. A great cheer went up when the dragonarmy soldier fell. For, in that moment, Quinby Cull had done more than simply kill one enemy. He had shown that the kender were a force to be reckoned with. He had given dignity back to his race. And he had shown that a kender could be a hero!
On the heels of Quinby's dramatic battle, the kender drove the better-armed and better-trained dragon-army force away from the gate as they fought for control of the prison grounds.
But the Highlord's soldiers quickly formed a new battle line. Their bowman sent one withering volley after another into the kender ranks. In their fearless-ness, the kender didn't let the arrows stop them. Even with bloody shafts sticking in their stomachs, shoulders, and legs — many of them dying on their feet — the kender troops charged headlong into the dragonarmy lines. They swung crude swords and knives at the soldiers until their enemy was finally routed.
It was then that a shockingly small number of dwarves led by Vigre Arch came streaming through the open gate.
"Where are the rest of your people?" demanded Barsh.
"You promised you would have an army of dwarves," echoed Quinby. "There are barely a hundred of you here. What's going on?"
Vigre took a deep breath and told them the bad news.
"Dragonarmy soldiers are coming this way," he reported. "We saw them from the top of the ravine. There must be at least two thousand of them marching through the city. We'd all be trapped in the prison if they got here before Spinner was freed. So I ordered most of our people to meet the dragonarmy soldiers in the street and fight them there. It was the only way to stall for time."
Barsh and Quinby turned pale. A ragtag group of dwarves didn't have a chance against two thousand crack dragonarmy troops. Vigre's people were going to be slaughtered. They must have known their fate, yet they were willing to sacrifice their lives for stories they would never hear. Truly, thought Quinby, this was the stuff of legend. He put his hand on Vigre's shoulder and said, "If I were a dwarf, I'd be proud on this day. Then again," he added, considering, "I'm not a dwarf."
Vigre looked at the kender trying to decide what Quinby meant.
"No matter what happens," Quinby went on, oblivious to Vigre's questioning stare, "your people belong in Spinner's stories. Not all of his stories," he hastily added. "Just one of them."
Vigre gave up trying to figure out the kender's intentions and simply said, "Spinner could make a fine, though tragic, tale of the battle in the city. So let's make sure that he lives to tell it. I'll take what's left of our force and fight our way through the prison till we find our storyteller."
"But there aren't enough of you," Quinby declared. "You're going to need help. I'll take some kender and go with you."
"And I'll come, too," volunteered Barsh. "I'll bring a small troop of gnomes along."
Vigre couldn't refuse. He knew they were right. There was no telling how many of the Dragon Highlord's soldiers were waiting for them inside the prison's labyrinth of cells.
"Come on," he said. "Spinner must be wondering what all the noise is about."
I was, indeed, wondering what all the noise was about. The night had nearly passed, and I waited for the dawning, resigned to my fate. My cellmate, Davin, had listened to me throughout the night, offering not a word of his own.
Then I heard shouts and screams filtering down to the depths of the filthy dungeon where I had been left to languish until my death.
"What's going on?" I called out to a dragonarmy guard who raced past the cell.
He ignored me.
"What do you think is happening?" I asked Davin. He shook his head.
The noise grew louder. It sounded like battle. There was the clash of steel on steel. There were howls of pain, boots running on stone, and shouts of… MY NAME!
"Here!" I cried. "I'm here! This way!"
I couldn't believe my own senses. But yes, it was the voice of Quinby Cull calling out to me! Then I heard Vigre Arch. My mind was reeling when even that clever gnome, Barsh, made his presence known.
"It's impossible!" I exclaimed. And then I turned to Davin. "Do you hear them, or have I gone mad? Are my friends really here to save me?"
My cellmate was about to answer, but then, instead, he shouted, "Look out!"
Too late. A prison guard had suddenly appeared at my cell and grabbed me through the bars. "I'll see you dead before they free you," he vowed. And then he lifted his dagger and plunged it toward my chest.
Davin was faster than I was. He lunged forward and grabbed the guard's wrist just before the knife could strike me. He twisted the man's arm against the iron bars until there was an audible crack. The guard screamed as the knife clattered to the floor. He ran in terror as Quinby, Vigre, and Barsh led a legion of their people toward my cell.
"Keys!" crowed Barsh, dangling them happily in the air.
"We took them from an officer at the landing," explained Vigre. "You're going to be free."
"We're glad to see you," said Quinby, standing back from the door with tears of joy in his eyes.
"YOU'RE glad to see me?" I cried in disbelief. "To be sure, it's the other way around!"
The cell door flew open.
"Come with us," said Quinby. "We came to save you. Now you and your stories can live forever!"
Spinner Kenro ended the long tale about himself with a flourish, his voice rising in a dramatic crescendo. His timing was impeccable. No sooner had he finished than a prison guard unlocked the cell door. "It's dawn," said the Highlord's emissary. Spinner took a deep breath and rose to his feet. "Sometimes," he said softly, "I half believe my own stories. There was a part of me that really thought my friends would come and save me. Do you think I'm foolish, Davin?"
I couldn't answer. I was crying.
Spinner had not slept. He had sat up against a wall, weaving his final story during the last hours of his life. And I was his only audience.
They hanged Spinner Kenro at daybreak.
Spinner died a great many years ago, but his memory lives on. For that night in the prison he opened the window of my soul. And though his voice was stilled, his gift was somehow passed to me. I've told many stories throughout the years as I've traveled across Krynn. But I never fail to tell this, the one, great, final story exactly as Spinner told it to me that night in the prison.
Oh, I know what really happened. Quinby, Vigre, and Barsh did try to save Spinner. But once they made their plans, Quinby forgot all about them — he was true to his kender soul; out of sight, out of mind. Vigre, ever distrustful of humans, had second thoughts about the entire enterprise. Meanwhile, Barsh and his gnomes did set about creating a huge wall-scaling device. The problem was that it was so big that they couldn't get it out of the building in which they had constructed it. It's still there to this day.
Now, you might say that the truth doesn't make a good tale. But that's not the point. There is a higher truth than the facts. And that truth reveals itself every time I tell Spinner's story. For as the years went by, the kender, dwarves, and gnomes of Flotsam grew to BELIEVE that they had saved Spinner. They have convinced themselves that on one cold, windswept night they joined together to make history, to reach greatness, to become heroes. And if they did it once, might they not do it again?
A Shaggy Dog's Tail
by Danny Peary
poem by Suzanne Rafer
Word spread like wildfire that Tasslehoff Burrfoot was in Spritzbriar. "I'm just passing through," he told the villagers as they rushed home to lock up their valuables. "But if anyone wants to hear some stories, I might just hang around a bit." Of course, everyone knew that as long as anyone would listen to the kender's improbable tales, he wasn't going anywhere. That's what worried the men and women of Spritzbriar. They knew that while they were safeguarding those belongings they feared might wind up in the kender's pouches, their children would slip out doors and wriggle out windows in order to see the illustrious visitor.
As the boys and girls raced across the grassy field toward Prine Lake at the edge of the forest, they looked nervously over their shoulders, hoping their absences wouldn't be discovered until AFTER Tas had spun a few yams. Most had promised their parents to never again listen to his stories after even the bravest had had nightmares in the wake of his last visit. But they'd grown tired of those cheery tales told by their mothers and grandmothers. Because kender weren't frightened of anything, Tas thought nothing of telling the children about bloody battles in war-torn areas of Krynn, vicious dragons, hobgoblins, or black-robed magic-users. The children found such stories well worth risking a night without supper.
The children who gathered at Prine Lake sat on the ground and formed a tight circle around Tas, with the oldest by his small, wriggling feet. Tas sat proudly under a mammoth vallenwood, propped like a king on a wooden stool so everyone could see him. He stroked his hoopak staff and grinned broadly, delighted his audience was so large. If only Flint could see him now.
While everyone waited impatiently, Tas took a meticulously carved flute from an elegant, woven-rope, yellow pouch that was strapped around his neck. As he brought it toward his lips, a young boy named Jespato intercepted his hand.
"My, that looks like my father's flute!" the boy exclaimed without suspicion.
"Your father's flute?" asked Tas innocently.
"It's been missing since the last time you were in Spritzbriar!"
The kender's childlike face flushed red. He examined the instrument. "Great Uncle Trapspringer! It IS your father's flute! Good eye, boy! Now I remember: I took it for safekeeping. It was sticking out of his pouch, where any thief might have snatched it."
"His pouch disappeared at the same time as the flute," said the boy. "It was YELLOW, just like the one you've got around your neck!"
Tas grinned sheepishly. "Of course, THIS pouch is older and more worn than the one your father carried," he said, failing to remind Jespato that it had been some time since he'd been to Spritzbriar. "But please give MY pouch to him to replace his missing one." Tas pulled the strap over his head and handed the pouch and the flute to the young boy. He forced a big smile.
Jespato looked at Tas with great respect. "My father will surely change his opinion of you when I give him your present. Imagine: he said you're the type who'd snatch candy-bubbles from children!"
The kender's face turned even redder. "I was just borrowing them," he replied with deep embarrassment as hereached into a red pouch and retrieved a dozen multi colored candy-bubbles. The children around him checked their pockets and were startled to discover they were empty. Tas sadly returned the tasty treats, saying weakly, "I didn't want anyone to have his appetite spoiled."
Tas would have enjoyed playing that nifty flute, but he was cheered by the children's willingness to share their candy-bubbles with him and by the sight of eager faces around him, anticipating his story.
"Are you going to tell another whopper?" asked a young, curly-haired boy who sat to his left.
"I… I never tell whoppers!" Tas insisted, a bit indignant.
Everyone groaned. They knew better.
A little freckle-faced girl stood up and asked politely, "What will your first story be about, sir?"
There was a definite trace of mischievousness in the kender's big brown eyes. "Revenge!" he barked with such force that the startled little girl plopped over backward.
Everyone else slid forward.
"Revenge! I want revenge!" Gorath's threatening words resounded through the little shack, causing all the pots and pans to rattle and the rickety furniture to creak. His angry, blood-shot eyes doubled in size, and the veins on his temple were ready to burst. "Revenge, I want…"
This time his words were stifled by a large wooden spoon that was being forced into his gaping mouth. The spoon carried an ugly mound of undercooked slug stew. A stream of steaming, foul-smelling gravy dribbled down his chin and drenched his long black beard. Gorath groaned.
"Oh, so sorry, darling," said Zorna. Using her long, bony fingers, she managed to push most of the gravy back into Gorath's mouth. The huge man nearly gagged. "There, there," said the tiny old woman, her teeth clicking with every word. "You don't want to lose a drop, do you, darling?" Her shrill, scratchy voice was irritating, but there was no mistaking it was full of love. She wiped her shriveled hands on her shabby black robe. "After what you've suffered, darling, a meal is just what you need."
"Stop calling me DARLING, you old hag!" growled Gorath, spitting stew across the room. "You don't even know me!"
"But I do love you!" Zorna protested softly, her feelings hurt. "And I'll cook, and clean, and care for you for the rest of your life." She brushed away a tear, wiped her dripping nose, and smiled lovingly. "We'll have such a happy time together."
This thought horrified Gorath. He tried to rise, but he couldn't budge. All he could move was his head. That's why he could offer no resistance when Zoma again stuffed slug stew into his mouth.
Gorath couldn't believe his terrible luck. He had been the most decorated and feared human officer in the dragonarmy. In the war campaigns against the Que-shu, no one had razed more villages, slaughtered more enemies, or enslaved more women and children than the mighty Gorath! For amusement, he had broken men's backs with his bare hands and held beautiful women prisoner in his tent, forcing them to do his bidding. But now he suddenly found himself paralyzed from the neck down and the prisoner of an old lady who kept him strapped to a chair in her gloomy, windowless shack in the Forest of Wayreth. What an indignity!
He thought back to when his bad fortune began.
Was it yesterday morning or early afternoon when he awoke from a drunken stupor to find that Meadow had fled his tent? He was so stunned by her brazen act that at first all he could do was scream, "Revenge! I want revenge!"
No wonder her escape troubled him so much. With her long, flowing black hair, alluring green eyes, slim figure, and delicate features, Meadow was the loveliest female he had ever abducted during a raid of the Que-shu tribe. Moreover, she had already lived longer than any of the previous women he'd captured, although he had worked her endlessly and beat her mercilessly.
In Gorath's twisted mind, Meadow had actually BETRAYED him by running away and deserved to be punished severely. Gorath never forgave anyone for what he believed was a wrong action against him. In the past, he had sworn revenge on dragonarmy soldiers he suspected of talking mutiny behind his back, friends he suspected of trying to steal his women, and even his brothers, who he suspected of plotting his death so that they could confiscate his goods. Now all those men lay in their graves. At last, Gorath's lone companion had been this woman he held captive. How dare Meadow desert him and leave him completely alone!
Pulling in his huge belly, his head pounding, Gorath knelt to examine the heavy chain that had kept Meadow attached to an iron post even when she slept. It had been severed by a sharp weapon, probably a sword. Meadow had an accomplice, another person who had betrayed him!
Gorath reasoned that the trespasser had been Starglow, the tribesman for whom Meadow had pined during her torturous term of captivity. The barbarian smiled slyly. It would give him great pleasure to kill Starglow while Meadow looked on. He sheathed his sword. "Revenge! I want revenge!" he thundered as he stormed from the tent.
The lovers' trail led north toward Solace. It was easy to follow because they were traveling on foot and were too hurried to attempt deception. Without stopping to rest or water his horse, Gorath rode at full gallop over rocky roads, treacherous mountain paths, and overgrown trails where sharp spines ripped into his steed's flesh. The poor beast finally collapsed under Gorath's great weight, unable to endure the punishing journey or its master's whip any longer. Gorath cursed and reviled the animal, but rather than putting it out of its misery, he left it to die in the wilderness.
He proceeded on foot, feeling meaner with every step. He thought how much he'd enjoy strangling Starglow with his mighty hands or piercing his enemy's heart with his sword while Meadow screamed helplessly. Maybe he would stab her as well, or make her drop to her knees and beg him to allow her to be his slave again. How he would make her suffer! Gorath shouted: "Revenge! I want revenge!"
As the sun sank low in the west, Gorath discovered that Meadow and Starglow had veered east, thereby avoiding Solace and well-traveled roads on their way back to their own village. Gorath followed blindly although he had to travel over unfamiliar terrain. He wasn't one to worry about the possible consequences of acting so impulsively, especially with thoughts of revenge dancing on his dizzy brain.
Soon the mighty warrior stood facing the Forest of Wayreth.
Gorath had heard eerie legends throughout Krynn about Wayreth and how it often played tricks with the minds of those who dared pass through. "They think I'll be too frightened to follow," said Gorath, attempting to laugh. "But Gorath is scared of nothing!" Nevertheless, before taking another step, he peered through the trees on the perimeter of the strange forest. He was relieved that it seemed peaceful inside, even inviting.
Suddenly a dozen dark-colored birds floated down from the nearest tree and circled above him. They taunted him in song:
IS THIS THE MIGHTY GORATH, HOVERING LIKE A CHILD AT WAYRETH'S EDGE, AFRAID TO MOVE BELITTLED, BEWITCHED, BEGUILED?