124002.fb2 Kender, gully Dwarves, and Gnomes - читать онлайн бесплатно полную версию книги . Страница 4

Kender, gully Dwarves, and Gnomes - читать онлайн бесплатно полную версию книги . Страница 4

FIND THE MUSIC, FIND THE MAGIC

"Did you carve this?"

Tas did not turn. "Yes," he said, reluctantly. "I have to leave it."

"But, Tas, why?"

Tas squared his shoulders as though firming some resolve. But still he did not turn. "Because the shepherd said that it could only be used once. That's why I can't get the pipe to play that song again — or any song. I've used the magic." He took a deep breath and went on. "And he said that once I found the magic I had to pass the pipe on." He paused and then he did turn, a scamp's humor in his long brown eyes. "It's going to be a long winter. I'm going to leave it here for someone else to find."

Suddenly, as sharply as though he was yet there, the half-elf saw himself crouched in the snow, too aching and exhausted to move. He felt again the bitter whip of the wind, the life-draining cold. He heard, very faintly, the coaxing tune that had called him back from freezing. Maybe, he thought, seeing the earnest belief in the kender's brown eyes. Maybe…

But no. If there were any magic in the shabby little pipe at all, it lay in the fact that Tas, that inveterate and inevitable collector, could be induced to believe that he must leave behind a pipe he swore was enchanted.

Tanis grinned again. That, he supposed, was magic enough for one pipe.

The Wizard's Spectacles

Morris Simon

Nugold Lodston shook a gnarled fist at his youthful tormentors.

"Get away! Pester somebody else! Leave me alone!"

The old hermit shielded his face with his forearm from another flurry of pebbles amid the laughter of the dirty street urchins and their audience of amused onlookers. He despised these trips into Digfel and longed for the quiet solitude of his cave on the banks of the Meltstone River.

"We don't want your kind in Digfel, you old miser. Go home to Hylar where you belong, and take your worthless gold with you!"

The aged dwarf squinted in the general direction of the adult voice. His eyesight was terrible, even for his four hundred years. A blurry outline of a heavy human figure loomed in front of him, barring his way into Milo Martin's shop. It was obvious that he had to either push past the abusive speaker or retreat through his delinquent henchmen without buying winter provisions.

"Remove your carcass from my path, and take your ill-bred issue with you!" Lodston shouted. Several of the spectators laughed at the old hermit's taunt. The blurry-faced speaker leaned closer, revealing his florid cheeks and filthy, tobacco-stained mouth to the dwarf's faded eyes.

"You heard what I said, scum! Get out of Digfel before I feed your scrawny bones to my dogs!" blustered the fat townsman. Lodston smelled the odors of stale wine and unwashed human skin even before he could see the man's quivering red jowls. He grinned and gestured toward the beggar children.

"If those are your mongrels, you ought to be more careful when you mate. You'll ruin your bloodline!" Lodston sneered and shook his quarterstaff in the drunk's face, which was darkening with rage as the catcalls grew louder.

"You gonna let him talk to you like that, Joss?" someone goaded the drunk.

"Kick that uppity dwarf in the teeth, if he's got any!" yelled one of the urchins.

The drunken bully sputtered a curse and raised a beefy hand. In the same instant, Lodston muttered a single word with his bearded mouth pressed against the smooth shaft of his heavy staff. The stick of rare bronzewood glowed suddenly with an inner light and began to vibrate in the hermit's hand. The old dwarf seemed almost as surprised as everyone else by the force within the enchanted weapon and nearly dropped it. He clutched its shaft more tightly, feeling its inner power throbbing as it lifted itself in the air above the bully's head.

Suddenly the staff descended repeatedly, faster than the eye could see, upon the head of Nugold Lodston's assailant. It appeared to the astonished onlookers as if it were a drumstick in the hands of a practiced drummer. Each blow landed with vicious force and accuracy, producing lacerations and bruises on the startled bully's scalp and face.

"Run, Joss! It's a magical staff! He'll kill you!" The bully's eyes were blinded with his own blood from the wounds on his forehead. He backed away from Lodston's flashing staff, his hands raised in front of his face to ward off the unerring blows of the enchanted weapon. To the hermit's failing eyes, the scene was a muddled image of fleeing shapes as the street emptied. Digfel was a superstitious town, especially in the rough section where Milo Martin kept his store.

"Get in here, Nugold, before they come back!" Martin's rotund figure was standing in the doorway of his shop. He was gesturing frantically for the hermit to come inside. The staff had already lost the aura summoned by the ancient command word, but the merchant's bulging eyes were staring greedily at it.

The hermit grunted a minor dwarvish epithet to himself and pushed past the excited shopkeeper into the store. Smells of candlewax, oil, and soap mingled with those of wood smoke, spices, and leather — the comfortable and familiar odors of Martin's General Store. Lodston came to Digfel no more than four or five times a year, and this was one of the few places he liked to shop for provisions. Digfel was a rowdy human mining town on the outskirts of the dwarven mountains, steeped in fears and prejudices dating to the Cataclysm. Milo Martin's shop had a reputation as a brief haven amid the turmoil of the times, perhaps because Martin himself was such a tolerant man. The jolly but enterprising little merchant sold his goods to anyone with iron coins in his pockets, whether dwarf, human, or elf. Only kender, those notorious shoplifters, were unwelcome in his store.

"You old fool! Don't you know you can't fight all of those bumpkins by yourself, with or without a magic staff?" Milo's gentle reprimand was undercut by an excited sparkle in his crisp blue eyes. The merchant was thrilled at the promise of something new to talk about at the Pig Iron Alehouse. He was also bursting with curiosity about the mysterious bronzewood stick that seemed to have a life of its own.

"Bah!" spat the dwarf. "You humans think that you know everything. My people mined these mountains before you farmers learned how to grow your nauseating vegetables. We dig more than potatoes out of the dirt, I'll tell you that much!"

Martin nodded judiciously, although he knew that the old hermit's dwarven pride was only momentary. Lodston lived alone because he had alienated his own people as much as he had the humans in Digfel. The merchant wanted to divert the conversation toward the staff. He certainly did not want to provoke a long-winded discourse on past dwarven glories and present human frailties.

"That's a fascinating quarterstaff, Nugold," he probed. "If you tell me how you came by it, I might pay good iron ingots for it. I've been needing a fine old stick like that!"

Lodston's bearded mouth curled in a sly smirk. Martin's face was a mere blur to him, but the silkiness in the wily human's voice betrayed his usual greed.

"How much?" he demanded quickly, cocking his head at the shopkeeper's fuzzy features.

"Enough to pay what you owe me, and maybe for this trip as well — IF the staff is worth that much," Martin added shrewdly.

"Oh, it's worth ten times the trash you sell in this place," vowed the dwarf. "I got it from an elven wizard!"

If the hermit's vision had been sharper, he might have recognized the immediate frown on the shop keeper's face as a look of disbelief.

"There aren't any elves in Hylar! No elf I've ever met would have anything to do with a dwarf!"

"There's one who would, all right, and he lives in my cave!" Lodston retorted defiantly. The hermit pulled a small keg of pickled fish closer to the fireplace and sat on it. He clutched the magical staff in front of him as if he were guarding it from the merchant's covetous gaze. Then he reached into a pocket and handed Martin a crumpled piece of parchment.

"He wrote down what we need. You fetch all those things while I rest my legs, and I'll tell you the strangest tale you'll ever hear in this ugly town of simpletons."

Milo Martin's frown deepened as he grabbed the list from the hermit's filthy fingers. He expected to see a barely literate scrawl, and was astonished when he recognized the fine penmanship of a scholar on the crude parchment. Each character was fashioned with elegant swirls, while the spelling and phrases were archaic.

"'Balls of twyne, a sette of three;

"Grinded millett, so fyne as to pass through a tea sieve;

"Twin hyves of honey, with compleat combs for the waxxe…'"

It was obvious that the old dwarf hadn't written the list. Martin doubted if the hermit was literate at all, and he was positive that those gnarled hands and failing vision would be incapable of such careful strokes of a nib.

"This is quite a list, Nugold," he admitted. "I might not have it all. Tell me about this 'elven wizard' who lives in your cave while I gather whatever I can to suit you and your guest."

"His name's Dalamar," the dwarf began. "I found him on the riverbank last month, half-starved and out of his head. I knew he was strange, because of his white skin and long hair as jet black as his sorcerer's robe. 'This ain't no human,' I says to myself. Then I drug him into my cave and made him a bed by the fire. When he woke up, I thought he'd be afraid, but he was just as calm as he could be. He acted like he knew where he was, and like he knew me, too. Even called me by name, he did!"

Milo Martin paused with some candles in his hand. "Black hair, you say? Not just dark?"

"Nay!" Lodston replied irritably. "I said black, and I meant it! It be black as soot, and his skin like white linen, so white that it shines like a full moon in a night sky."

The merchant stroked his chubby chin, considering the dwarf's words. "Well, if he's an elf as you say, I'd guess that he was from Sylvanesti. I've heard that the eastern elves look like that, but I've never seen one of them."

The dwarf nodded excitedly. "That's it!" he exclaimed. "Sylvanesti is where he said he was from! You beat all I've ever seen with those wild guesses, Milo!"

The shopkeeper shrugged. It was no guess, but he decided to let the hermit believe that he possessed such an unpredictable skill. People were more reluctant to cheat someone who could «outguess» them.

"Go on with your story. Tell me about the staff," urged Martin as he turned toward his shelves to collect more items on the list.

"Well, he asks me right off if I found his box. When I tell him not to fret about some box after I save him from drowning, he doesn't say anything. He just stares at the fire for a long time. Then he gets up and heads for the door. 'Wait!' I calls. 'You ain't fit enough to walk!'

'Come to the river with me,' he says in this strange voice. It was like his words were stronger than I was! Before I knew what I was doing, I was up to my ankles in mud, helping the elf find this staff and that danged box."

"What kind of box?" Milo Martin had stopped gathering items from the list and was leaning against his counter. His curiosity had grown too great to bother hiding.

"A little wooden chest bound with brass strips," Lodston replied. "I carried it back to the cave after we found the staff. When we both was dry and warm again, he told me his name and said he used to be a wizard for some king named 'Lorac.'»

The name meant nothing to Martin. The enthralled shopkeeper motioned for Lodston to continue.

"Dalamar said he got into some kind of trouble back at this Sylvanesti place for changing his robes from white to black or something like that. Said he had to leave before the king killed him. When I told him I didn't think a king'd worry that much about the color of a man's clothes, he just smiled and laid his head back against the hearth."

Martin knew very little about magic and wizards, but he did know more than old Lodston. The shopkeeper's pudgy face flushed as he flaunted his superior knowledge of matters arcane.

"Idiot! Don't you even know the difference between white-robed and black-robed sorcerers? You ever heard of an evil elf, much less an evil elven wizard?"

"Evil?" demanded the hermit. "You mean like Joss out there and his scum-brained kids?"

"No!" Martin growled. "I don't mean simple pickpockets and drunks. If you'd ever got out of that cave of yours, you'd know that some dark force is sweeping over Krynn, and it sounds to me like your new buddy is part of it!"

The shopkeeper's crisp eyes clouded. The normally jolly and mercurial man seemed suddenly overwhelmed with melancholia. "I thought Digfel was too little to get involved in this thing," he muttered sadly. "I thought everybody would leave us alone as long as we supplied them with steel for their swords and spears."

"What in Reorx's name are you mumbling about?" Lodston demanded.

"I'm talking about that guest of yours!" Martin replied angrily. "He and his evil friends will bring the war to Digfel!"

"War? What war? I don't understand what…"

"Go on with your story," the shopkeeper urged, interrupting the dwarf's flurry of questions in a calmer voice. The hermit's naive ignorance of the outside world was incorrigible. Martin could barely explain the sinister events of recent years to himself, much less to the reclusive dwarf.

"Harrumph!" snorted Lodston. He was too old and battle-weary to listen to human war stories. Vivid memories of THE war still lingered in his aged brain, the war which had forced the mountain dwarves from their traditional homes.

"Well, as I was saying," he continued, "Dalamar's been wandering around in the west ever since they threw him out of this Sylvanesti place. He said he had to take some kind of 'test' at Wayreth to be a wizard, and it made him sick. I asked him if his stomach hurt, but he just said I wouldn't understand if he told me. He was up at Solace when a Seeker priest tried to kill him. So he made this raft and sneaked away on the river just before they came to bum him as a witch."

"Are they after him now?" Martin demanded quick ly. Digfel had been free of the Seeker insanity, and he hopedthat Lodston's refugee would not attract the zealous witch hunters to this rough but quiet comer of Krynn.

"You got me there," Lodston replied. "I think they lost his trail during the storm that wrecked his raft. Nobody'd ever believe that he could have drifted this far downstream, all the way through the Qualinesti woods. I told him I'd hide him from them maniacs till he was well enough to take care of himself. He didn't thank me or anything, just rolled over and went to sleep."

"Did you search his belongings while he was sleeping?" Milo Martin asked eagerly. The opportunistic shopkeeper was imagining what he would have done under the same circumstances.

"What am I, a kender?" cried the insulted dwarf. "Anyway, I didn't need to snoop. He showed me what was in his box."

The hermit paused to retrieve a blackened clay pipe from beneath his fur cloak and gestured toward the tobacco jar on the counter.

"How's about some of that weed, the kind you sprinkle with honey wine? And maybe a little ale and biscuits to go with it," he added as Martin fetched the tobacco. The hermit might have been nearly blind, but he knew when he had hooked a listener on a story. The shopkeeper thrust a foaming mug of freshly brewed stout at the dwarf, who waited until his pipe was well-fired before accepting it. He was enjoying tempting Milo Martin's curiosity.

"Ahhh!" exclaimed the hermit, wiping ale from his mouth with a sleeve.

"Get on with it!" demanded the impatient shopkeeper. "What was in the chest?"

"Scrolls and books!" Lodston replied in a coarse whisper. "Dozens of them! And a pair of funny old glasses with wire rims."

"What was on the scrolls?" cried Martin.

"Spells, I reckon," growled the dwarf. "How should I know? I can't read!"

The shopkeeper's pudgy face clouded. "Then how do you know they were magic?"

" 'Cause I saw Dalamar using one to see the future!"

Martin said nothing for several moments. His eyes were wide with imagination as he speculated to himself about the value of such a treasure — if the old dwarf was telling the truth.

"It was a couple of nights ago. We just ate some fish stew and bread. I'm sitting by the fire smoking some wild tobacco, nothing like this stuff, when Dalamar puts on them glasses. He unrolls a piece of parchment like it was holy and stares at the fire for a long time before he starts to read it. I ask him what he's doing, but he acts like he don't hear me."

Lodston took a long swig of ale and a few more puffs of the fragrant cured tobacco before resuming his story.

"Dalamar reads the words out loud, but they's in a language I never heard before. The words had a lot of 'ssss' and 'ffff sounds that ended in 'i's or 'o's. You ever hear somebody talking like that?"

"No!" blurted his impatient listener. "Forget the language! What happened then?"

"Settle down, and let me finish the story! There was this light, kind of a white glow like moonshine, that got stronger with every word he read. It was coming from the scroll, but it spread all over his body. By the time he finished reading them words, it got so bright in my cave that it hurt my eyes to look at him."

"How long did it last?" Milo Martin asked breathlessly.

"I reckon not more than two or three minutes after he stopped reading," said the hermit. "Soon as it was gone, he stands up and heads for the door. He steps outside and looks around the cave, like he's checking the ground for footprints or something. 'What are you doing?' I asks him. 'What was that bright light in there?'

" 'They're not here yet,' he says.

" 'Who's not here?' I asks him, but he just comes back inside and sits by the fire again. That's when I looked at the scroll he was reading."

"Well? What did it look like?" Martin prompted.

"Nothing," the dwarf answered. "There was nothing on it at all. Dalamar wrote that list on it this mom-ing!"

The startled shopkeeper dropped the parchment onto the counter as if it were a hot coal. Then he retrieved it and studied the writing more carefully. He even held it near a candle to see if the heat would reveal hidden characters of any kind. Regardless of the events at the hermit's cave, the "magic scroll" was now nothing more than a grocery list.

"See what I told you?" said Lodston. "The spellwords are gone. All I know is that whatever he saw last night scared him."

"Why do you say that?"

"Because he didn't go right to sleep. He made a sign with some ashes on the inside of the door and then bolted it like he thought somebody was going to try to break in. In the morning, he gave me that list and told me to get the stuff in a hurry. He handed me his staff and said I needed to take it with me; that's when he whispered the secret word in my ear to make it work."

"What secret word?" demanded Martin, his eyes riveted to the enchanted weapon.

"None of your business," replied the dwarf, "and I can't give you this staff. It's the elf's, not mine. Now give me those goods, and let me get back to the cave before dark. I don't know why he wanted all this stuff, but he told me to hurry."

"You promised me…"

"I never promised you anything, Milo Martin!" countered the hermit. "But if you want me to tell Dala-mar that you wouldn't loan him the things on that list…"

"All right, all right!" growled the cautious merchant. Martin was angry with himself for letting Nugold Lodston trick him into another extension of his credit, but he was also hoping to find a way to acquire much more than just the staff.

"Tell this Dalamar that I want to meet him," the shopkeeper said in a calmer voice. "I have a few business ideas that may interest him. Knowledge like this can be a valuable piece of merchandise. I know of several people who would pay fortunes to get a single glimpse of the future."

"Like you?" Lodston snorted sarcastically. He collected the provisions in a bulky sack and headed for the door.

"Don't forget to tell him what I said!" Martin called as the hermit stumbled into the empty street without looking back.

Lodston's «cave» was actually an abandoned dwarven gold mine. For centuries before he was born, the hermit's people had tunneled into the mountainside near the Meltstone River, enriching both themselves and the local human merchants with great amounts of the yellow metal. When iron ingots replaced gold and silver as the most precious substance on Krynn — to make weapons of steel — the rich Hylar dwarves near Digfel became paupers. Only a handful of the sturdy miners remained in human towns in the foothills of the dwarven highlands, becoming blacksmiths and armorers. Human prospectors took their place as miners, but of iron ore rather than softer metals such as gold and silver.

Nugold Lodston chose to remain in the Hylar hills, making cheap golden toys and baubles for local children. He cherished the gleaming metal more than he had ever loved anyone, dwarf or human. He also could not bear the tedium of toiling over a blistering iron forge to produce weapons and tools of burnished steel. Humans craving such products of the dwarven metallurgists regarded Lodston as a traitor, one who had critical skills but refused to use them. Even the few of his own race left in Digfel spat on the ground whenever he passed, a sign of ultimate rejection among the Hylar dwarves.

"Dalamar! Come help me!" the hermit called from the trail by the river. "I've carried these things far enough already!"

Lodston waited, staring up the riverbank toward the entrance to the mine shaft, but there was no sign of movement. Then he noticed that the door was ajar. The worried elf had slammed and barred the thick portal behind him seconds after Lodston had left for Digfel. Why would Dalamar be leaving the door open now?

Dropping the heavy cloth sack on the sandy trail, the old hermit broke into a doddering run up the hill to his cave. He sensed that some terrible event had befallen the elven sorcerer even before he saw the footprints in the dirt outside the shaft entrance. There were scores of boot marks with low heelprints in the soft earth, as well as the tracks of several large hounds. The dwarf dropped closer to the ground to focus his failing sight on the muddy threshold where the searchers had entered his home. Four large symbols had been drawn in black soot on the timber over the gaping door, but the illiterate hermit could not understand the inscriptions.

"Dalamar!" he called softly, hesitant to push the door. In his nightmares, unseen evils always lurked within silent doorways like this one. "Are you in there?"

Only the constant sound of the river below the shaft broke the ominous silence. Lodston finally mustered the courage to squelch his imagination and kicked the door open wide enough to peer into the antechamber of the ancient mine shaft.

It was empty. The fire was still warm, and a lamp had been lit beside the small table. There were no remnants of death and dismemberment, as he had expected to see — not even a sign of a struggle. The door leading into the abandoned network of shafts was bolted securely on the antechamber side. Dalamar and his box of scrolls had vanished, perhaps taken without a struggle by the strangers with the dogs. The enchanted staff in Lodston's gnarled hands seemed to be all that remained of his strange guest.

The hermit scrambled down the steep bank in the failing light of dusk and retrieved the sack of provisions. When he returned to the mine shaft, he slammed the door and slid the heavy wooden bar into place to guard it from whomever had come for the elven sorcerer. Then he threw another log on the fire and fumbled among the large ingots of gold in a basket beside the table for one to melt into a toy figure. He saw the end of a parchment case as soon as he moved the first bar of gold. It was one of the elf's scrolls!

"Ah! They left one behind!" he exclaimed aloud. The familiar echoes of his own voice inside the mine's entry chamber was a friendly, reassuring sound. Lod ston's tension melted, giving way to excitement. The old hermit fumbled clumsily with the scroll case, finally managing to dump the neatly rolled white parchment into his filthy hand.

Trembling with anticipation, he pressed an end of the scroll to the table and unrolled it beneath the light of the lamp. There was a hasty line drawing at the top of the page, just above some undecipherable characters in Dalamar's flourishing script.

"Hey, that's me!" Lodston croaked, peering at the drawing. Sure enough, Dalamar had drawn a crude caricature of the hermit's profile. The bulbous nose and bushy eyebrows were unmistakable. Beside the face, the wizard had drawn his own spectacles, equally obvious because of their curious hexagonal lenses and wire rims. A dotted arrow led from the glasses to Lodston's profile, and a solid arrow from his eyes to the text below the drawing. Even a child could understand the simple diagram.

"He wants me to put on his glasses, but where are they?" muttered the hermit.

He began rummaging through the room, his excited imagination blossoming into full-blown frenzy. After searching inside, under and on top of everything in the sparsely furnished chamber, the only thing he discovered was the absence of his oldest cloak, a tattered, floor-length garment of crudely woven wool. He sat down heavily in the chair and stared once more at the elf's drawing.

Suddenly he knew where the glasses had to be. He whirled around toward the basket of gold ore and began tossing the heavy nuggets on the floor. The wire-rimmed spectacles were at the bottom of the pile, wrapped in thick goatskin and wedged into a crevice between two huge nuggets to protect them from the weight of the ore. Lodston thrust the wire rims around his hairy ears and peered again at the parchment.

The black characters beneath the drawing began to swim and wriggle before his eyes. The motion was so distracting at first that Lodston felt a little lightheaded and dizzy. Soon, though, the characters settled into firmer images, more in the dwarf's mind than on the scroll.

"I can't read," he muttered in amazement, "yet I know exactly what this says!" The elf's message in wizard-scrawl was brief but clear:

THE QUALINESTI MAGE HAS FOUND ME. GUARD MY SCROLLS AND BOOKS WITH YOUR LIFE. IF I FAIL TO RETURN WITHIN A MONTH, YOU MUST TAKE THEM TO LADONNA, MISTRESS OF BLACK ARTS IN THE TOWER OF HIGH SORCERY AT WAYRETH. YOU WILL FIND THEM BEHIND THE OLD DOOR. GO INTO THE TUNNEL AND TURN LEFT AT THE FOURTH PASSAGE. WALK TWELVE PACES AND LOOK UP. MY STAFF AND THESE DWARVEN GLASSES OF TRUE SEEING WILL REPAY YOU FOR YOUR PAST AND FUTURE KINDNESSES.

DO NOT TRY TO READ THE OTHER PARCHMENTS! THEIR POWER WOULD DESTROY YOU AND ATTRACT MY ENEMIES.